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KCD Logistics & Production

Create complete logistics, production and sales routes for your FiveM server.

KCD Logistics & Production combines truck-based transportation with real inventory integration, persistent production and automated sales. Players can load goods, transport them to production facilities, process them over time, deliver finished products and collect their earnings.

The system supports multiple routes running simultaneously and continues processing and selling even while players are offline.

๐Ÿš› Real Truck Logistics

Players load raw materials directly into supported trucks.

  • Real ox_inventory trunk integration
  • Goods are actual inventory items
  • Players can access and move transported goods
  • Configurable supported vehicles
  • Configurable loading speed
  • Automatic cancellation when leaving the interaction area
  • Daily loading limits per player

๐Ÿญ Production System

Transport your raw materials to a production facility and transfer them directly from the truck into production storage.

Production can be supplied at any time, even while another batch is already being processed.

  • Persistent production storage
  • Configurable storage capacity
  • Continuous processing
  • Add new materials while production is running
  • Collect finished products into any supported truck
  • Production continues while the player is offline
  • Progress survives reconnects and server restarts

๐Ÿ’ฐ Automated Sales

Finished products can be transported to a sales location and added to the player's sales storage.

The goods are then sold automatically over time.

  • Continuous selling system
  • Add more products while existing goods are being sold
  • Configurable selling speed
  • Configurable prices
  • Offline sales progression
  • Persistent earnings
  • Collect all available money at once
  • No truck required for payout

๐Ÿ”„ Multiple Routes Simultaneously

Players are not limited to one active route.

For example, a player can:

Load Oranges โ†’ Supply Production โ†’ Start Processing

while another production chain is already processing or selling goods.

Every configured route has its own:

  • Production storage
  • Finished products
  • Sales storage
  • Earnings
  • Daily limits

๐Ÿ‘ฎ Job Blacklist

Individual production routes can be restricted for specific jobs.

Example:

jobBlacklist = {
    'police',
    'ambulance'
}

Blacklisted jobs cannot interact with the route and will not see its markers or blips.

Other routes can remain available to everyone.

โš™๏ธ Highly Configurable

Create legal or illegal production chains using the same system.

Configure:

  • Raw materials
  • Finished products
  • Loading locations
  • Production locations
  • Selling locations
  • Payout locations
  • Supported trucks
  • Production capacity
  • Processing time
  • Selling speed
  • Product prices
  • Daily player limits
  • Job blacklists
  • Markers
  • Blips
  • Interaction distances
  • Languages

This makes the resource suitable for much more than a single route.

Create farms, factories, logistics companies, food production, industrial supply chains and many other gameplay loops.

๐ŸŒ Languages

Included locales:

๐Ÿ‡ฌ๐Ÿ‡ง English
๐Ÿ‡ฉ๐Ÿ‡ช German
๐Ÿ‡ซ๐Ÿ‡ท French
๐Ÿ‡ช๐Ÿ‡ธ Spanish
๐Ÿ‡ฎ๐Ÿ‡น Italian
๐Ÿ‡ต๐Ÿ‡น Portuguese
๐Ÿ‡ณ๐Ÿ‡ฑ Dutch
๐Ÿ‡ต๐Ÿ‡ฑ Polish
๐Ÿ‡จ๐Ÿ‡ฟ Czech
๐Ÿ‡น๐Ÿ‡ท Turkish
๐Ÿ‡ท๐Ÿ‡บ Russian

All locale files are fully editable.

๐Ÿ”ง Requirements & Compatibility

  • ESX / QBCore
  • ox_inventory
  • ox_lib
  • oxmysql

๐Ÿ”’ FiveM Asset Escrow

The core resource is protected using FiveM Asset Escrow.

Important files remain fully editable:

  • Configuration
  • Locales
  • SQL
  • README

You can customize routes, balancing, locations and translations without modifying the protected core.


KCD Logistics & Production

LOAD โ†’ PRODUCE โ†’ SELL

Build persistent production chains and give your players a complete logistics gameplay loop.