KCD Logistics & Production
Create complete logistics, production and sales routes for your FiveM server.
KCD Logistics & Production combines truck-based transportation with real inventory integration, persistent production and automated sales. Players can load goods, transport them to production facilities, process them over time, deliver finished products and collect their earnings.
The system supports multiple routes running simultaneously and continues processing and selling even while players are offline.
๐ Real Truck Logistics
Players load raw materials directly into supported trucks.
- Real
ox_inventorytrunk integration - Goods are actual inventory items
- Players can access and move transported goods
- Configurable supported vehicles
- Configurable loading speed
- Automatic cancellation when leaving the interaction area
- Daily loading limits per player
๐ญ Production System
Transport your raw materials to a production facility and transfer them directly from the truck into production storage.
Production can be supplied at any time, even while another batch is already being processed.
- Persistent production storage
- Configurable storage capacity
- Continuous processing
- Add new materials while production is running
- Collect finished products into any supported truck
- Production continues while the player is offline
- Progress survives reconnects and server restarts
๐ฐ Automated Sales
Finished products can be transported to a sales location and added to the player's sales storage.
The goods are then sold automatically over time.
- Continuous selling system
- Add more products while existing goods are being sold
- Configurable selling speed
- Configurable prices
- Offline sales progression
- Persistent earnings
- Collect all available money at once
- No truck required for payout
๐ Multiple Routes Simultaneously
Players are not limited to one active route.
For example, a player can:
Load Oranges โ Supply Production โ Start Processing
while another production chain is already processing or selling goods.
Every configured route has its own:
- Production storage
- Finished products
- Sales storage
- Earnings
- Daily limits
๐ฎ Job Blacklist
Individual production routes can be restricted for specific jobs.
Example:
jobBlacklist = {
'police',
'ambulance'
}
Blacklisted jobs cannot interact with the route and will not see its markers or blips.
Other routes can remain available to everyone.
โ๏ธ Highly Configurable
Create legal or illegal production chains using the same system.
Configure:
- Raw materials
- Finished products
- Loading locations
- Production locations
- Selling locations
- Payout locations
- Supported trucks
- Production capacity
- Processing time
- Selling speed
- Product prices
- Daily player limits
- Job blacklists
- Markers
- Blips
- Interaction distances
- Languages
This makes the resource suitable for much more than a single route.
Create farms, factories, logistics companies, food production, industrial supply chains and many other gameplay loops.
๐ Languages
Included locales:
๐ฌ๐ง English
๐ฉ๐ช German
๐ซ๐ท French
๐ช๐ธ Spanish
๐ฎ๐น Italian
๐ต๐น Portuguese
๐ณ๐ฑ Dutch
๐ต๐ฑ Polish
๐จ๐ฟ Czech
๐น๐ท Turkish
๐ท๐บ Russian
All locale files are fully editable.
๐ง Requirements & Compatibility
- ESX / QBCore
- ox_inventory
- ox_lib
- oxmysql
๐ FiveM Asset Escrow
The core resource is protected using FiveM Asset Escrow.
Important files remain fully editable:
- Configuration
- Locales
- SQL
- README
You can customize routes, balancing, locations and translations without modifying the protected core.
KCD Logistics & Production
LOAD โ PRODUCE โ SELL
Build persistent production chains and give your players a complete logistics gameplay loop.